Skip to content
  • Twitter
  • Facebook
Big Deal Media
  • Twitter
  • Facebook
  • Create FREE Account
  • Newsletter
  • eBooks
  • Blog
  • Power Trip®
    • In Person
    • Virtual Power Trip® and Webinar Archives
  • Topics
    • Digital Learning • Learning Support
    • Funding & Recognition
    • Mobile Learning
    • Professional Growth
    • Social Media
    • STEM • STEAM • STREAM
  • Create FREE Account
boy in vr headset

Language Learning in VR with Native Speakers in Authentic Locations

April 17, 2023

ImmerseMe offers solo language practice in virtual reality. In each lesson, students will find themselves in a 360-degree photographic image filmed on location in a place where their language of choice is spoken. Students can engage in realistic interactions, such as ordering in a restaurant or simply having a conversation, by interacting with prerecorded videos of actors playing various roles. The app recognizes the student’s speech and plays a video of the actor responding to what the student says.

Because the videos have all been filmed on location, the sensation of having traveled to another country to practice is strong, and students get to experience the authentic sights and sounds of the location. And since the videos have been filmed in 360 degrees, students can look all around themselves, inside the scene.

Plus: Students in grade 5 and up can “show off” their ImmerseMe skills in the 2023 ImmerseMe Games for schools. From May 18 to 25, 2023, students earn points by successfully responding to native speakers within contextual virtual reality-based, 360-degree video recordings. Examples include ordering a baguette in Paris, buying a bento box in Tokyo, or trying tapas in a Spanish restaurant. The content is differentiated into beginner, intermediate, and advanced. Certificates and prizes are available to every student who earns more than 250 points.

ESL/EL Game-based Learning Virtual Reality • Augmented Reality
Share this post:

Browse Focus Areas

21st Century Themes/Skills Academic Achievement Administrative Solutions Afterschool/Out-of-School Programs Artificial Intelligence Arts Assessment At Risk Autism Blindness/Visual Disability Bullying Business/Entrepreneurial Education Civic Literacy Civic Literacy/Government Classroom Supplies College & Career Readiness College and Career Readiness Computational Thinking Computer Science/Coding/Programming Cultural Awareness Deafness/Hearing Disability Digital Learning Distance Learning/Remote Learning District/School Leadership Diversity/Equity/Inclusion Early Childhood Early Literacy/Reading/Language Arts Educational Technology Emotional-Behavioral Disability Engineering Environmental Education ESL/EL Financial Literacy/Economics Game-based Learning Gamification/Game-Based Learning Geography Global Awareness Health/Fitness History/Social Studies Humanities Information Literacy Interning/Mentoring Journalism Learning Disability Library/Media Making/Makerspaces Mathematics/Statistics Media Literacy Mental & Physical Health Mobile Learning Music Open Educational Resources Physical Education/Sports Problem-based Learning Professional Development Professional Growth Project-based Learning Reading/English/Language Arts Robots/Robotics Scholarships Science Social-Emotional Learning Social Media Special Needs STEM/STEAM/STREAM STEM • STEAM • STREAM Summer Programs Supplies Technology Underrepresented/Underserved Populations Virtual Reality • Augmented Reality Virtual Reality/Augmented Reality World Languages

The EdTech Awards Cool Tool Winner 2023
  • About Big Deal Media
  • K–12 Technology Newsletter
  • Big Deal Media Power Trip®
  • Create FREE Account
  • Privacy Policy
  • Terms & Conditions
  • Advertiser Info
  • Contact Us
  • Blog
Partners:
Copyright © 2023 Big Deal Media. All rights reserved.