Thinkabit Lab, an invention-based school program from Qualcomm, shows students from all cultural and socioeconomic backgrounds that they can be part of inventing the wireless world of the future.
Project-based Learning
A teaching method in which students gain knowledge, skills, and learn about a subject by investigating and responding to an authentic and complex question, problem, or challenge.
Ozaria is a fantasy game with characters who play through a storyline progressed by coding. The game is built on the CodeCombat structure but specifically for classroom use. It features Python and JavaScript coding, making it a real-world tool that can be used to create games, apps—and potentially build a career skill.
With Soundraw, music creators and artists can create music for their videos, podcasts, apps, or games. The Soundraw AI tool …
The Center for Advanced Manufacturing and Innovative Design at Florida Technology Institute offers hands-on, project-based experiences to encourage students in …
Story Time from Space is a project of the nonprofit Global Space Education Foundation, which sends popular children’s books to …
NASA invites high school students to rise to the 2024 Human Exploration Rover Challenge. To participate, students need to create …
National Girls Collaborative Project (NGCP) supports girl-serving programs focused on science, technology, engineering, and mathematics (STEM). Minigrants of up to …
Created in partnership with NASA, Microsoft’s Minecraft Education‘s virtual Artemis Mission Worlds lets STEM students use coding to design a …
The Hands-On AI Projects for the Classroom guides from International Society for Technology in Education (ISTE) and General Motors provide …
Harvard University’s Democratic Knowledge Project will make its yearlong eighth-grade curriculum, Civic Engagement in Our Democracy, open-source this summer. The …