Data literacy is a key twenty-first century skill for nearly every occupation and daily life. It helps us better engage in the world around us and make informed decisions. Data Science 4 Everyone (DS4E) is a growing coalition of individuals and organizations elevating the importance of data literacy and expanding access to K–12 science education for every student.
A new app and website called Give As We Grow teaches children about the four Ts of philanthropy: Time, Treasure, Talents, and Ties. The digital experience, developed in a collaboration of The Phillips Foundation, GivingTuesday, and the National Center for Family Philanthropy, features interactive games, educational tools, and journals to inspire children to give back to their communities.
From the Smithsonian Science Education Center, Tami’s Tower: Let’s Think About Engineering is a free educational engineering design game that helps children design solutions to a problem using basic engineering design principles. The game is aligned to educational science standards for K–12 and is designed for emergent readers.
GameMaker is a free tool that allows educators and their students to create video games and share them across platforms. Educators can use the tool to address the standards of the Computer Science Teachers Association (CSTA) and encourage student engagement and creativity.
Scientists are attempting to harness the wisdom of crowds with the creation of Eterna, a citizen-science game where players learn to design ribonucleic acid (RNA) molecules for medical research. Users complete puzzles to unlock lab access and participate in challenges to invent medicines.
On Constitution Day (September 18 in schools), students can experience the history of how the US Constitution was developed. Constitutional …