Personalized, AI-Generated Reading Fluency Practice

Microsoft Reading Coach is an artificial intelligence (AI) teaching tool designed to help emerging and reluctant readers over the summer. With Reading Coach, learners cocreate their own stories with responsible AI. To drive continuous engagement, Reading Coach incorporates gamification into the learning process.

“Say What You See” —Artificial Intelligence at Play

As artificial intelligence (AI) moves into every corner of modern life, it has enhanced how we have fun and seek connection. AI’s errors and odd responses can be super fun, and that understated fact has created a giant game environment.

Programming Encouraging Civic Engagement Through Media Literacy

At the start of 2024, PBS KIDS began rolling out a slate of civics-themed content across a range of both new and existing series, encouraging children to get involved in their communities and learn more about what is happening around them.

Science Assessment in a Playful Gaming Environment

Can assessment be more embedded? Can it be more exciting? Or more flexible? In November 2023, the Northwest Evaluation Association (NWEA) unveiled a 3D digital assessment on the Roblox gaming platform that determines how well middle schoolers have learned, and can apply, Newton’s Second Law of Motion.

Data Science Learning Experiences for K–12 Classrooms

Data literacy is a key twenty-first century skill for nearly every occupation and daily life. It helps us better engage in the world around us and make informed decisions. Data Science 4 Everyone (DS4E) is a growing coalition of individuals and organizations elevating the importance of data literacy and expanding access to K–12 science education for every student.

Game That Fuels a Culture of Generosity in Children

A new app and website called Give As We Grow teaches children about the four Ts of philanthropy: Time, Treasure, Talents, and Ties. The digital experience, developed in a collaboration of The Phillips Foundation, GivingTuesday, and the National Center for Family Philanthropy, features interactive games, educational tools, and journals to inspire children to give back to their communities.

Digital Engineering Design Game for Early STEM Learners

From the Smithsonian Science Education Center, Tami’s Tower: Let’s Think About Engineering is a free educational engineering design game that helps children design solutions to a problem using basic engineering design principles. The game is aligned to educational science standards for K–12 and is designed for emergent readers.