Funding Dedicated to the Teaching and Encouragement of Reading

Believe in Reading awards grants for successful literacy programs that serve populations with out-of-the-ordinary needs, such as geographic areas with low reading scores and high poverty levels. Believe in Reading will provide funds only if they are earmarked for literacy; reading must be the primary activity.

Strategies for Supporting English Language Learners

Having worked in Title 1 schools for almost a decade, I had the privilege of being surrounded by language learners in all my classrooms. It proved to be a humbling, eye-opening, and fascinating experience in many ways.

AI-Powered Reading Coach to Develop Vocabulary and Foster Fluency

Microsoft has made Reading Coach, its AI-powered tool that provides learners with personalized reading practice, available at no cost to anyone with a Microsoft account. Reading Coach builds on Reading Progress, a plug-in for the education-focused version of Microsoft Teams, Teams for Education, designed to help teachers foster reading fluency in their students.

Virtual Adventures Opening Windows into Science Careers

Teachers and students can go on a scientific adventure from their own classroom. Hosted by a live museum educator from the Denver Museum of Nature & Science, Virtual Science Academy classes offer award-winning, two-way interactive videoconferencing.

Free Lessons for Presidents Day February 19 - and Beyond

The Center for Civic Education offers high school teachers the opportunity to teach about the constitutional legacy of George Washington, James Madison, Abraham Lincoln, and Ronald Reagan this Presidents Day. The Center’s free, ready-to-use lessons for Presidents Day engage students in grades 10–12 in learning how these presidents shaped the history and Constitution of our nation.

Digital Engineering Design Game for Early STEM Learners

From the Smithsonian Science Education Center, Tami’s Tower: Let’s Think About Engineering is a free educational engineering design game that helps children design solutions to a problem using basic engineering design principles. The game is aligned to educational science standards for K–12 and is designed for emergent readers.