Science Assessment in a Playful Gaming Environment

Can assessment be more embedded? Can it be more exciting? Or more flexible? In November 2023, the Northwest Evaluation Association (NWEA) unveiled a 3D digital assessment on the Roblox gaming platform that determines how well middle schoolers have learned, and can apply, Newton’s Second Law of Motion.

Hands-On Science Bringing the Outside World into Focus for Children

To address the minimal time spent on science in early education and to promote outdoor classrooms in elementary schools, the Out Teach nonprofit helps teachers, schools, districts, and communities build outdoor learning labs that encourage hands-on science lessons, embed science instruction into various subjects, and inspire students to view science as a potential career path.

Curriculum Preparing Students to Flourish in a World with AI

Day of AI provides free hands-on lessons and activities to introduce K–12 students to artificial intelligence (AI) and how it can shape their lives. The curriculum was designed by a team of researchers at MIT RAISE to be taught by educators with little or no technology background.

Activities Examining the Complex Effects of Technology

While there are many movements encouraging teachers to integrate technology into their classrooms, as well as STEM/STEAM initiatives aimed at increasing students’ technological skills, there have been few initiatives or curricula aimed at helping students pursue a technology education that delves into the varied effects of technology through ecological and critical lenses.

Collections from the Fascinating World of Charles Dickens

The London home of Charles Dickens, now a museum, holds the world’s most comprehensive collection of material relating to Dickens’s life and work. With more than 100,000 items comprising furniture, personal effects, paintings, prints, photographs, letters, manuscripts, and rare editions, the collection of the Charles Dickens Museum is significant for its breadth and depth.

Data Science Learning Experiences for K–12 Classrooms

Data literacy is a key twenty-first century skill for nearly every occupation and daily life. It helps us better engage in the world around us and make informed decisions. Data Science 4 Everyone (DS4E) is a growing coalition of individuals and organizations elevating the importance of data literacy and expanding access to K–12 science education for every student.

Game That Fuels a Culture of Generosity in Children

A new app and website called Give As We Grow teaches children about the four Ts of philanthropy: Time, Treasure, Talents, and Ties. The digital experience, developed in a collaboration of The Phillips Foundation, GivingTuesday, and the National Center for Family Philanthropy, features interactive games, educational tools, and journals to inspire children to give back to their communities.