Ozaria is a fantasy game with characters who play through a storyline progressed by coding. The game is built on the CodeCombat structure but specifically for classroom use. It features Python and JavaScript coding, making it a real-world tool that can be used to create games, apps—and potentially build a career skill.
Computational Thinking
Solving problems, designing systems and understanding human behavior drawing on concepts fundamental to computer science.
With the help of computational thinking resources, students will be deciphering problems and forming solutions in no time. By learning to solve problems using this technical mindset, students are preparing for bright futures where they can combine creativity with computational thinking for ultimate innovation and success.
Girls Who Game is an extracurricular program for girls in grades 4–8, created by Dell Technologies with partners Microsoft and Intel. The program provides an opportunity for underserved students across North America to learn about science, technology, engineering, and mathematics (STEM) through gaming.
Gearing up for an awesome new school year means getting up to speed on the topics students need your guidance on most! Those topics are all covered by courses at ISTE U, and for a limited time, you can get 40 percent off the cost of an instructor-led ISTE U course of your choice with an October start date.
The Oceans of Data Institute began as an initiative of the Learning and Teaching Division at Education Development Center (EDC). Over three years, the institute’s Preschool Data Collection and Analysis project created and tested problem-solving activities for young children.
Microsoft Learning Center’s Hacking STEM webpage allows teachers to build affordable inquiry and project-based activities to visualize data across science, technology, engineering, and math (STEM) curricula.
Each month we publish blogs and newsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are items from our blogs and newsletters that educators turned to the most in May.
Through its ConnectUp initiative, Raytheon Technologies is helping shape the future of aerospace and defense by nurturing diverse talent. Raytheon Technologies’ Invention Convention is a global K–12 invention education program that teaches student problem identification, problem-solving, entrepreneurship, and creativity skills, and builds confidence in invention, innovation, and entrepreneurship for life.
Developed by researchers at TERC and Tuft University’s Center for Engineering Education and Outreach (CEEO), the Designing Biomimetic Robots curriculum challenges middle school students to learn about biomimicry by interweaving engineering, biology, robotics, and computer programming concepts through a series of engaging and practical tasks.
NOVA Labs is a free digital platform from PBS, where teen “citizen scientists” can actively participate in the scientific process and take part in real-world investigations. From predicting solar storms and constructing renewable energy systems to tracking cloud movement and designing RNA molecules, NOVA Labs participants visualize, analyze, and share the same data that scientists use.