Marathon Kids is a nonprofit organization with a program designed to combat youth inactivity by encouraging children to engage in regular physical activity through running.
Afterschool/Out-of-School Programs
Whether you’re organizing a single STEM event or building a multiday summer experience, Youth Engineering Solutions (YES) from the Museum …
Outdoor learning is increasingly being adopted to provide positive, healthful, and effective learning opportunities, improving the physical, emotional, and mental health of educators and learners alike. Outdoor learning also addresses other key social and environmental issues, such as the climate crisis, the rapid loss of biodiversity, nature-deficit disorder, and the obesity epidemic.
NBA Math Hoops leverages the game of basketball to build fundamental math skills through a physical and digital basketball-themed board game, a curriculum, and a community program. Designed for students in grades 4–8, this free program develops students’ algebra readiness prior to entering high school, while strengthening important skills such as self-regulation and executive function.
The LiTEArary Society is the world’s largest entirely youth-led, 501(c)(3) nonprofit organization with the mission of ending book deserts for disadvantaged children. Since its inception, The LiTEArary Society has grown into a family of social book clubs that collectively have donated thousands of new, high-quality picture books to children in need and participated in countless community read-aloud events.
In many ways every child is born a scientist—exploring their world, leading small experiments, asking questions, searching for answers. That innate curiosity and drive to inquiry is what nature conservationist and author Rachel Carson called a sense of wonder.
NatureEye brings the wonders of the world directly into classrooms with engaging educational content and experiences that explore the natural world. Using drones, students learn about science and technology in an interactive environment.
Project Scientist is an education nonprofit delivering high-quality experiences in science, technology, engineering, arts, and math (STEAM) to underserved and marginalized girls aged 4–18. The organization was created to change the world’s view of who a scientist is and what a scientist does.
The ability to make meaning with data has never been more important in today’s world. The researchers who designed Data Clubs believe that middle school learners can and should know how to interpret data to make decisions and manipulate data to answer their own questions.
From May 9 through September 12, children can visit the summer zone in Scholastic Home Base, a 3D digital destination dedicated to keeping children engaged with favorite stories through book-based games, live author events, and a large community of readers.









